nepenthee: (oruha [clover])
[personal profile] nepenthee posting in [community profile] makeashrine
The challenge has garnered a good amount of webmasters, from familiar to new faces, yay! To anyone reading this while still debating whether to sign up: Do consider joining us even if you might not finish your shrine by the deadline. You are invited to make use of this space if it motivates you and drives the completion of your shrine along!

My questions this week: Do you have any specific plans for your shrine aside from the challenge theme, e.g. is there anything specific you want to achieve, something new you want to try out, a skill you want to pick up? Where do you foresee your biggest challenges?

Again, feel free to chat about anything, no need to answer any of these questions. Also note that any previous checkpoint posts will stay open and you are more than welcome to reply and continue conversations there!

Date: 25 Oct 2025 11:39 (UTC)
larissa: (FFVIII ☄ ⌈Squall ; maybe i'm a lion⌋)
From: [personal profile] larissa

For this site, I'd really like to try using Flexbox to design the layout. I'm familiar with it but have only used it sparingly, and I don't have a good grasp of the concepts. I think using Flexbox would be a good exercise in learning more modern techniques that have sort of passed me by in the past few years, ha.

Unfortunately, I have a feeling that this will be a headache and a half to figure out...! So if anyone has any resources they can share on Flexbox, I'd be very grateful.

Other than that, I think my biggest challenge for this site is just going to be the tedium of rewatching cutscenes to take screenshots. Thankfully, Final Fantasy XIV has an ingame cutscene viewer, so I can easily open up any cutscene I need and get screencaps, but it's still a laborious task. I might also replay some of the Shadowbringers role quests since I haven't done them in a long time, although the transcripts fans have made are very handy... we'll see.

Also, I should like, start working on the site, LMAO. In my defense I've had a lot of health issues this month, but I have no real excuse for why I haven't started work back on the site yet, coughs. Hopefully I can get to that this coming week.

Date: 28 Oct 2025 08:44 (UTC)
larissa: (FFXII ☄ ⌈Ashe ; captured moment⌋)
From: [personal profile] larissa

Thank you, Lethe! 💗 I'll be sure to refer back to this when it comes time to start coding.

Date: 25 Oct 2025 15:17 (UTC)
velvetdusk: (Default)
From: [personal profile] velvetdusk
Thank you for this checkpoint! It's really helpful to pause and reflect on where the project is heading 😌

My specific plans for the shrine:
I'm building a comprehensive shrine to Millicent from Elden Ring called "Scarlet Remembrance." The structure focuses on three voices for each chapter: Codex (the data/mechanics), Chronicle (the narrative journey), and Ritual (the emotional/poetic truth). My goal is to create something that feels like both a devotional space and an illuminated manuscript — treating her story through the lens of recursion and memory rather than tragedy.

What I want to achieve:
Beyond the challenge theme, I'm trying to create a space that serves both newcomers to Elden Ring and existing fans. I want readers to understand who Millicent is even if they've never played the game, but also provide depth for people who've completed her questline multiple times. I'm also experimenting with interactive elements like a memory offering system where visitors can leave words/thoughts.

Skills I want to develop:
This is my first major web project in years, so I'm relearning modern CSS (animations, scroll-triggered effects, responsive design) and pushing myself to write longer-form content. I'm also working on fighting my perfectionism — learning when something is "good enough" versus endlessly tweaking.

My biggest challenges:
Writing is definitely the hardest part for me. I struggle with analysis paralysis and second-guessing every paragraph. The creative side is also challenging since it's been a while since I've done any design work. And of course, perfectionism is constantly trying to convince me nothing is ready yet!

The shrine is about 90% complete structurally, and now I'm in the refinement phase — replacing placeholder content with actual in-game quotes, finalizing imagery, and polishing the prose. The deadline is actually helping me push through the perfectionism and just finish something.

Date: 26 Oct 2025 15:34 (UTC)
larissa: (999 ☄ ⌈Junpei/Akane ; morphogenetic⌋)
From: [personal profile] larissa

The deadline is actually helping me push through the perfectionism and just finish something.

Ha, this is very relatable. I swear half the sites I've ever made were because I had a deadline, either external or self-imposed. It's amazing what that pressure can help you achieve.

I'm very much looking forward to your site! Good luck both with putting it together and learning new code — I feel as if there's a ton I still need to learn, even without taking a significant break from it.

Date: 31 Oct 2025 14:50 (UTC)
velvetdusk: (Default)
From: [personal profile] velvetdusk
That's so kind of you to say—and yes, absolutely. Deadlines can be such strange motivators, but sometimes that pressure is exactly what helps push a project across the finish line.

I'm really glad you relate; it's comforting to know other creators go through that same cycle of perfectionism and release.

Thank you again for the encouragement—it honestly means a lot while I'm deep in the final stretch.
Edited (where did that extra space come from? 🧐) Date: 31 Oct 2025 14:51 (UTC)

Date: 26 Oct 2025 07:58 (UTC)
lexicalcrow: (Default)
From: [personal profile] lexicalcrow
I have a fairly clear idea in my head for what I want my shrine to look like. I just need to brush up on my HTML and CSS skills to enable it to happen. I want it to feel like a devotional shrine, and I know the layout I want, with a left nav/side bar, and a header at the top, and the text in the middle, with a footer at the bottom. I just don't know how to code that yet lol. :D So I'm doing HTML tutorials atm while I work on the text for the shrine.

I also have a basic site map sorted. I've titled it the Gospel of Alex, and I want it to be like, part narrative/story about Divine Greg, and then the canon stuff divided into a few pages, then the fanfic, though I've not got a good name for that other than 'the fanon' but i'll work on it lol. I basically want it to feel like a religious page, which I have a lot of experience making content for, but not necessarily coding, so. I want it to feel like entering a shrine for an obscure god, and this is all the information about Him. Stories, information, and devotional writings (fanfic), perhaps. Something like that, anyway.

It's a bit of a mess at the moment, but I did get a splash page up, I just need to tweak the text and the font choice perhaps. And the colours. Some of the colours aren't quite what I would like them to be yet as I'm still deciding on a colour scheme. I can't decide on what background to use, because there's one that would be Very Taskmaster, but I am also drawn to a more parchment-style background to make it feel idk. More like a religious text type of thing. But yeah. That's where I'm at right now. Once I get my halloween fic out of the way, I can devote more time to this.

Date: 31 Oct 2025 15:09 (UTC)
velvetdusk: (Default)
From: [personal profile] velvetdusk
I swear, every update you share about this project makes it sound more alive—I can see the shrine taking shape with each post. The idea of the Gospel of Alex as both myth and manual feels perfectly in tune with that surreal reverence you've been describing in the show. I love that you're building the layout while writing the scripture—it mirrors the Taskmaster house itself, a sacred space assembling its own lore brick by brick.

The parchment background sounds divine for the tone you're chasing; it gives that aged, devotional atmosphere, like a gospel that’s been copied and smudged a hundred times. But I'm also haunted by the idea of sneaking the Taskmaster imagery in underneath, as if His presence is bleeding faintly through the page. That might give you both aesthetics at once.

Date: 28 Oct 2025 12:34 (UTC)
evenstar: (he believes in beauty)
From: [personal profile] evenstar
I'll admit it: I haven't even thought about what I want the layout to look like, because I've been so heavily working on the written work, which is...unusual for me. I don't ever just make a layout and think, "oh cool, I'll make this a shrine to [featured chara]", but when I'm sure I want to do so, after a couple of weeks of pondering I'll usually have at least the bones of the layout started -- not this time! It's the furthest thing from my mind. This is probably what I specifically want to achieve -- lots of good stuff to read. I used to be able to babble on about fandom opinions for hours & hours, but since getting unfortunately a bit too tangled up with fanlistings, I feel I've let that skill rot badly (no shade against fanlistings, but the most important part of them is the layout -- nobody can really argue that), so that's what I want to achieve AND will be my biggest challenge: the heart of the shrine, reading material.

Layout-wise...I'd like to learn a new skill, if I could, but I'm plum out of ideas as to what I want to learn. Maybe something fun with dropdown menus I haven't tried yet, or suchlike. I'll poke around tutorial sites until something jumps out at me! ♥

Date: 31 Oct 2025 15:14 (UTC)
velvetdusk: (⸺ millicent ✶ reflections ⸺)
From: [personal profile] velvetdusk
I adore how you framed this—that you're focusing on the writing first. It feels like the truest essence of shrinecraft: the heart before the vessel. There's something really refreshing about remembering that a shrine is, at its core, an act of storytelling.

And you're right—fanlistings and shrines occupy such different energies. Fanlistings orbit aesthetics; shrines invite confession. Even a minimal structure can feel devotional if the words are alive inside it. Dropdowns could be a beautiful touch though—like scripture margins or hidden footnotes the reader uncovers slowly. I'm really looking forward to seeing how your text determines the architecture.

Date: 1 Nov 2025 06:05 (UTC)
evenstar: (longing for a wave of love)
From: [personal profile] evenstar
It's so funny because that used to be the essence of how I worked when I made actual shrines more often, without fail -- content first, always! And I think it applies even moreso these days -- back in the day, sure, you used to go to a shrine for information about [X], but now, what with wikis aplenty, there's not usually that need anymore. So (imho only!) therefore a shrine filled with personal thoughts about all aspects about [X] and how the shrinemaker sees them? That's bliss, true fandom. ♥

Fanlistings orbit aesthetics; shrines invite confession.
Oh, beautifully and accurately put! I'm not going to write off fanlistings as a whole or anything (and negl, they are fantastic for building up a design portfolio!), and my disappointment with how the network is run aside...I'd rather spend time at something that's been carefully crafted both outside (layout) and in (content).

Date: 1 Nov 2025 12:53 (UTC)
velvetdusk: (Default)
From: [personal profile] velvetdusk
Yes! That's exactly it—wikis have claimed the informational territory, which actually liberates shrines to be what they always wanted to be: devotional rather than encyclopedic. The personal lens, the careful curation of what resonates, the confession of why something matters to you specifically—that's what makes a shrine feel alive rather than archival.

And same here about fanlistings. I used to make them, or at least start them, with the intention that they'd eventually become shrines... but they never quite made that leap. In hindsight, I think fanlistings became a kind of creative crutch for me—a way to express fondness without confronting the deeper articulation of why. Which is why I'm steering clear of them this time. I want to build things that demand that sustained attention you described, where you have to sit with a character or work long enough to understand what it truly means to you, not just what it is 🖤
Edited Date: 1 Nov 2025 12:55 (UTC)

Date: 2 Nov 2025 10:41 (UTC)
toothpastepancake: (delenn)
From: [personal profile] toothpastepancake
Hm, I'm struggling a bit with content, since my shrine's character is so minor she doesn't actually even appear on-screen in the present day canon :') Yeah I tend to fall for very niche characters. Because of that, I don't know what else I'm going to add, other than fanworks I've written about her that I can't post there yet for Reasons. I maybe want to do a Twine game engine interactive fiction type thing about her? Or maybe "explore her room!" game made in the bitsy engine? But I just have to find ideas and inspiration for that. Hm...

Date: 10 Nov 2025 10:46 (UTC)
blaubeermars: (Default)
From: [personal profile] blaubeermars
For the Fern shrine, my plans go beyond simply following the challenge theme. I want it to capture the quiet strength and resilience that defines her, to make it feel like a space where visitors can sense her journey: from loss to choosing life, from loneliness to companionship. I’d like to experiment with lighting and atmosphere in a way that reflects her early life: shadows for the hardships she endured, soft warm glows for the moments of care from Heiter and the connection with Frieren. I’m also interested in adding interactive elements, maybe a way for visitors to “practice magic” or see the Zoltraak spell in some visual form, as a nod to her growth and skill.

A new skill I’d like to try out is storytelling through environment and design (not just placing facts), but letting the shrine itself narrate Fern’s emotional arc. I want each section to feel intentional, almost like walking through pages of her life. This is a change for me. In the past, I would usually fill my shrines with stats, basic information, and clear facts about a character. Now, I’m trying something different. I want to put more of my thoughts, my reflections, and my understanding of Fern’s story into the space, so visitors can feel her life, not just learn about it.

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